Semester: Y3S2 (National Univeristy of Singapore) | Project type: Individual
Software used: Photoshop, Autocad, Rhinoceros, Grasshopper, Indesign
IN the year 1943, Building 20 was hastily erected as a temporary extension to Massachusetts Institute of Technology (MIT), a three-floor combination of cheap plywood and gypsum boards. Despite the unending complaints from its inhabitants about creaky floorboards and dimly lit interiors, the building served as a "magical incubator" for research programs and innovation up until its demolition in 1988, for the temporal nature of the building meant that incumbent researchers felt free to modify interiors at will, accommodating sudden spurts of innovation. Researchers created holes through floors to accommodate huge equipment, ran wires across labs, broke down lab walls for inter-disciplinary collaborations - changes which later birthed modern linguistics and grammar and the world's first atomic clock. Building 28, a play on Building 20, hopes to create this culture of innovation through transient architecture and modifiable rooms, bringing the spirit of Building 20 back to life. Here, customers bring their used furniture to recycle at the Practice labs, a safe space for them to destroy and re-purpose items; firms innovate in their Offices and test public reception to their products via the Retail section, free to collaborate among themselves due to their modifiable office spaces. In short, Building 28 aims to be an incubator and safe space for product design, as well as a revolutionary retail experience for the public.